Choose your festival
Nine first-person worlds built with Three.js — two in the desert, one above the treeline, three underground, one on a beach, one in an elven forest valley, one behind a castle's curtain walls. Walk in, wander off, find the parts nobody points you to.
The Playa
A Burning Man–style desert city. Neon art installations on an open plain, mutant vehicles roaming the dust, and portals that drop you into whole other worlds — a fantasy forest, a winter rave, the void.
Enter the Playa →Back to the Mountains
A trance festival in a glacial valley. Two stages face each other across the river — Sunrise to the north, Moonrise to the south — and a third floor hides up a switchback trail in the pines. Stay for the sunrise ceremony.
Enter the Valley →Warehouse Rave
One building, two rooms. Down the stairs into the Underground — a near-black hardgroove basement where the rig punctuates the dark rather than lighting it — or through the concourse into the Arena, a 360° room built around a saucer hanging over the booth. A live crowd, a working DJ, and a night that runs build → peak → close.
Enter the Warehouse →Warehouse II
The same building, rebuilt. You spawn on the main corridor and walk straight ahead — the Underground is now a stairwell branching off a long red hall, and the Arena has a proper end stage with the saucer hanging over it. Ceilings of cold white LED battens marching away down the dark.
Enter Warehouse II →Anjuna to Vagator
A strip of the North Goa coast where the road runs out in the sand. Walk north past the Wednesday market and the fishing boats to a clifftop floor and a bowl that opens onto the beach — and something under a banyan that nobody will give you directions to. Swim out past the break. Stay for the sunset.
Walk down to the beach →The Deep End
A council swimming pool, drained in 1998 and never refilled. Three flights down off the street, past the cloakroom and the bouncer, to a lit poolside deck — and below it, in the tiled basin, twelve hundred people on a floor that slopes away from you. The DJ works from the five‑metre diving platform. There is still water in the deep end, and the rig is reflected in it.
Go down the stairs →Pyramids at Night
A stage on the sand with the Great Pyramid standing behind it as the backdrop, and a fan of lasers thrown off its apex across the whole sky. Two towers of blue steel, a ring of light around the booth, and a drone swarm that writes over the desert between sets.
Walk out onto the sand →Silverwood
A river valley deep in an old forest, on the night of a full moon. Walk north from the root-arch gate up a road lined with candles, past a hanging lounge under a banyan and a blacklight glade of neon mushrooms, to a stage carved into the stone at the foot of a waterfall.
Walk through the gate →Westeros
Winterfell stands grey and cold behind its two curtain walls, snow underfoot and the moat smoking where the hot springs run beneath it. Climb the wall-walk for the whole valley view, cross the training yard and the godswood, and find the crypt that runs down under the Great Keep.
Enter the North →